AI Insights · Timothy · January 2022
Top 5 Turn-Based Tactics Games in Finland Q4 2021
Discover the performance of the top 5 turn-based tactics games on a unified platform in Finland during Q4 2021, featuring trends in downloads, revenue, and active users.
In Q4 2021, the top 5 turn-based tactics games in Finland showcased varied performance metrics across downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower. For more insights, visit Sensor Tower.
Clash Quest by Supercell experienced fluctuations in its weekly revenue, peaking at approximately $1.9K in early November and seeing another spike to $1.7K in mid-December. Downloads surged in early November, reaching 11.7K, while active users rose dramatically from around 13.8K at the start of the quarter to over 30K by mid-November, before stabilizing around 15.6K at the end of December.
The Walking Dead No Man's Land from Deca Live Operations GmbH saw its highest revenue in the first week of November at about $1.5K. Downloads and active users remained relatively low but steady, with a slight increase in downloads towards the end of the quarter, peaking at 45 in mid-December. Active users hovered around the 120-140 range throughout the quarter.
Magic War Legends by TINYSOFT showed consistent revenue, peaking at $732 in the first week of November. Downloads saw a modest increase in early November, reaching 213. Active users grew steadily from around 600 at the start of the quarter to 814 in early November, stabilizing around 684 by the end of December.
FINAL FANTASY BE:WOTV by SQUARE ENIX had its highest revenue in the last week of December at $912. Downloads remained minimal, with a slight peak of 31 in mid-December. Active users showed a stable trend, starting at 39 and ending at 45 by the end of the quarter.
Bowmasters - Multiplayer Game from Playgendary Limited demonstrated a strong performance in downloads, peaking at 4.3K in late November. Revenue was highest in the last week of December at $194. Active users saw significant growth, rising from around 3.7K at the start of the quarter to a peak of 12.8K in late November, before stabilizing at around 7.8K by the end of the year.
For more detailed insights, visit Sensor Tower.